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Telegraph TCG

Limitless power. Limited space

Balance devastating units against strict zone capacities. In Telegraph, winning isn't just about the strongest card—it's about the smartest fit.

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Game On

Telegraph is a TCG where combat resolves at the start of your turn. This gives your opponent a chance to respond. Thus "Telegraphing" your attacks.

After which, all relevant cards are moved to the discard pile.

How to Play

1. Setup​

  • Each deck contains 40 cards.​

  • Each player draws 5 cards at the start of the game.

  • There are 2 zones for each player. The Attack zone and the Defense zone.

  • Each zone has a maximum capacity of 5 Size.

2. First Turn

  • Do not draw at the start of your turn.

  • You start your turn with 3 mana. Mana does not roll over.

  • You may discard any number of cards during your turn to gain 1 mana each.

  • You may play cards in either the Attack zone (preferred on the first turn) or the Defense zone.

  • ​Pass your turn to the other player.

3. Second Turn Forward

  • If you have any cards in your attack zone, sum their attack. This number, minus your opponent's defense zone's defensive sum, is how much damage you deal to your opponent.

  • After combat all relevant cards are sent to the discard pile.

  • Draw 3 Cards.

  • You start with 3 mana.

  • You may play cards in either zone.

4. Keywords

  • Deploy: when a card is summoned.

  • Assault: when a card attacks.

  • Ward: when a card defends.

  • Engage: when a card either attacks or defends

  • Lost: after a card attacks or defends, and is sent to the discard pile.

  • Scathed: if you took damage during combat.

  • Unscathed: if you did not take damage during combat.

  • Breakthrough: if you dealt damage to your opponent during combat.

  • Failsafe: if a card is discarded without granting mana.

  • Double-Attack: this card attacks twice, triggering any assault abilities twice also.

5. Order of Operations

  1. Combat, Assault & Engage abilities, Ward abilities, Lost abilities

  2. Set your mana to 3.

  3. Draw 3 cards.

  4. Play cards.

  5. Pass turn.

  6. Opponent's Combat etc...

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