
Game On
Telegraph is a TCG where combat resolves at the start of your turn. This gives your opponent a chance to respond. Thus "Telegraphing" your attacks.
After which, all relevant cards are moved to the discard pile.



How to Play
1. Setup
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Each deck contains 40 cards.
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Each player draws 5 cards at the start of the game.
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There are 2 zones for each player. The Attack zone and the Defense zone.
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Each zone has a maximum capacity of 5 Size.
2. First Turn
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Do not draw at the start of your turn.
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You start your turn with 3 mana. Mana does not roll over.
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You may discard any number of cards during your turn to gain 1 mana each.
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You may play cards in either the Attack zone (preferred on the first turn) or the Defense zone.
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Pass your turn to the other player.
3. Second Turn Forward
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If you have any cards in your attack zone, sum their attack. This number, minus your opponent's defense zone's defensive sum, is how much damage you deal to your opponent.
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After combat all relevant cards are sent to the discard pile.
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Draw 3 Cards.
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You start with 3 mana.
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You may play cards in either zone.
4. Keywords
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Deploy: when a card is summoned.
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Assault: when a card attacks.
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Ward: when a card defends.
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Engage: when a card either attacks or defends
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Lost: after a card attacks or defends, and is sent to the discard pile.
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Scathed: if you took damage during combat.
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Unscathed: if you did not take damage during combat.
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Breakthrough: if you dealt damage to your opponent during combat.
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Failsafe: if a card is discarded without granting mana.
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Double-Attack: this card attacks twice, triggering any assault abilities twice also.
5. Order of Operations
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Combat, Assault & Engage abilities, Ward abilities, Lost abilities
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Set your mana to 3.
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Draw 3 cards.
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Play cards.
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Pass turn.
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Opponent's Combat etc...






